Tip: Edit mesh with proportional editing in Blender

Hi! The time has come to talk about my favorite editing tool of all time in Blender. So This whole video is about one tool and the reason of this video is of course that currently have here in youtube so many people in one specific video asking me of “How did you do these mountains?” So now i will tell to everyone at the same how I did those hecking mountains and the tool is of course “propotional editing tool”. And you activate it from here Look closely the mouse now. There are settings this and I select this time this “enable” one. And now when it’s activated, I can with “G” key grab things. move around with mouse. With mouse wheel I can change the brush size at the same time very cool. I am using this one almost everything I do in blender You can also with this rotate things like this one. and scale things, like that. Everything happens so cool and smoothly. I love working with this. But that was not the whole beauty of this tool. There is even more to be played. So, next to the proportional editing menu there is this proportional editing falloff menu. Currently I’m using this smooth falloff or brush – how I call those things. And now I am selecting this random falloff Now I have this random falloff enabled and TADA! I created mountains in just one second! It’s that easy 😀 Can’t be more easy. 🙂 You know just of few clicks there and there and you have this landscape from nothing. :p It’s ridiculously easy to work with proportional editing. Ok so what else we have here? in this menu? Of course the constant falloff I wanna create that circular area to be a meteor crater and I think constant falloff is the perfect tool for that little project. This is it. The crater. So I just made this beaut.. Okay, I can’t say this as a beautiful landscape it was a nice demonstration of how to create a low poly landscape Blender in a few minutes with proportional editing. Remember that word. and then. There is another thing with proportional editing. We have here this creature. Ed Ed is is an octopus… From Mars… So the problem with Ed is that I need to move his tentacles but I have not rigged Ed. 🙁 So… Look at this mesh.. it’s so dense. It’s super dense. So if I have to move tentacles by one vertex at time I would probably shoot myself with that knife I made in previous vid.. Okay I would never shoot anyone… With knife.. With anything actually! So if I select this smooth falloff and try to move only one vertex ah.. Only one tentacle at time, you will see the problem. And the problem is bad. Even if I made the brush size smaller the other tentacles are still following the brush so what do you do in this situation? Now the brush is too small by the way.. So it’s hard to work with that size. You of course select from this proportional editing menu, this connected option And now. Woho! :’D everything has changed to better! :’) I can now move one tentacle at time the falloff is following the mesh structure never moves anything that is not connected with each other inside the brush falloff Very nice. there is of course also limitations with this tool for example if I have some not to connect things in the same mesh and I using the connected brush. Of course it doesn’t move those eyes. cause they has to be connected physically to the head of the octopus so this time you have to use to be “enable” option in the proportional menu. And now eyes are also following the brush You can also solve this problem by physically connecting them to the mesh whith one edge that will not render and then you can use the connected brush again. Have fun! And poor Ed. :'( He has had very hard day… So that was the proportional editing. My favorite tool in Blender! And see you next time. Bye bye! o/

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