Stitch UV maps in Blender

Stitch UV maps in Blender

To stitch separated UV islands do the following Go into Edit Mode, and make sure Face Select Mode is enabled Press (A) to view all UV island In this example I have two separated UV island and several loose faces Press (Alt + A) to deselect everthing Then Press (L) to select only the Linked

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The History of Blender

The History of Blender

In this video we are going to dive deep into the origins of this great 3d tool that we all are in love with. So Lets start. In 1988, Ton Roosendaal co-founded the Dutch animation studio called NeoGeo. This studio quickly became the largest 3D animation house in the Netherlands. Within NeoGeo, Ton was responsible

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Blender 2.8x Eevee Basics (Part 3/3)

Blender 2.8x Eevee Basics (Part 3/3)

in the previous episodes of the Hard Surface Modeling video course update for Blender 2.8 and above we went through the Workbench basic settings, we talked about matcaps, solid shading, everything else you can find under the Workbench render engine settings. and in the previous installment of this video course that was released some time

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