Blender 2.8x Eevee Basics (Part 3/3)

Blender 2.8x Eevee Basics (Part 3/3)

in the previous episodes of the Hard Surface Modeling video course update for Blender 2.8 and above we went through the Workbench basic settings, we talked about matcaps, solid shading, everything else you can find under the Workbench render engine settings. and in the previous installment of this video course that was released some time

Read More