Python Blender 2.8 Tutorial: How to create an Addon (The Shader Library) [bpy]

8 thoughts on “Python Blender 2.8 Tutorial: How to create an Addon (The Shader Library) [bpy]

  • Ah this is cool. I have an idea; I have a procedural vehicle shader into a node group, I wish to add the node group into this shader library. Do you know how to do that? Hope you show us in the next tutorial

  • In your next tutorial could you teach how can I draw the input slider values of a node or a node group in the panel where this add-on is present?

  • Hi. Couldn't material_diamond.node.tree.nodes be put in a variable as a reference to shorten the code when this long string repeats?

  • Be sure to check out the other Videos in the Scripting Series Playlist here: https://www.youtube.com/playlist?list=PLFtLHTf5bnym_wk4DcYIMq1DkjqB7kDb-

    Or check out the Darkfall VFX Nodes (if you haven't already) here: https://www.youtube.com/playlist?list=PLFtLHTf5bnylOFg7S2dlTP0w8FMyrssiX

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