How To Use The Audio Track Mixer In Premiere Pro – Premiere Pro Tutorial


Hi guys! Jordan with Motion Array and today
we’re going to be looking at how to work with audio using the Audio Track Mixer. So let’s jump into it! Working with Audio is consistently an area
within video editing that gets overlooked. But it’s just as important as your visuals
in order to make your project stand out as being high quality. And one of the simplest ways to work with
Audio in premiere is to use the audio track mixer. This is different to the audio clip mixer,
which we have an entirely separate video on that you can check out the link to in the
description below. So let’s jump into premiere pro and take
a look at the Audio Track Mixer. So here we are inside of premiere pro. And we have a couple clips on the timeline
here to view. We can see that in addition to video there’s
multiple layers of audio that are each contributing to the final product. And if we go up here to the workspace sections,
we can see that we’re in our audio workspace. So once you’ve entered this mode your screen
should look similar to mine and you should be able to see in this box here that you have
the audio track mixer available to use. Right off the bat I want to clarify the difference
between these the audio track mixer and the audio clip mixer. While functionally there’s many differences,
basically the difference is in the name. The audio track mixer controls each track
as a whole that the video layers are placed into, while the clip mixer controls individual
clips within each of those tracks. But to get a better understanding of the audio
track mixer, let’s start looking at it’s interface and functionality. So basically you can see here that there are
a certain number of track mixers and that number directly copies to the number of audio
tracks that are available in our timeline here. Let’s just add a few here and see what happens. We can see that when we add more tracks to our timeline more tracks appear in our mixer tab as well. And you can probably guess that each of these
controls it’s own specific track. It’s pretty intuitive. Let’s start by going here to the audio track
3 and rename it. Let’s name it Music. Because that’s the track that we have our
music on in this example. You can name yours whatever you want but I
would suggest keeping it very easy to understand and to make sure that you keep similar items
on the same tracks. Now we can see that down here the audio track
has recognized the change helping us to further specify that this mixer controls this track. Any adjustments we make in the track mixer
will make adjustments for the entire track and anything that’s in it. I’m just going to quickly add names for
all the tracks here Let’s quickly play it to see what things sound like to start with. We can also see that when we played the music,
we can see the levels of each separate audio track displayed in isolation with a colored
bar. Keep in mind that your objective is to not
only make everything sound great when it’s put together in combination, you also want
to keep an eye out for levels that get too hot and start to enter into either the yellow
or red section of your meter. If your audio starts to enter red and hit
this clipping indicator bar at the top here, it means that your audio has clipped and is
starting to lose information and won’t be processed with full integrity. So as you’re adjusting you audio levels,
just keep an eye on that. Now let’s start working with adjusting volume. here we can easily decrease its volume here
of the music track in case it’s too loud for example. We can do that in a couple of ways. We can either input a number here where it
says 0 to raise or lower the volume. Inputting a number between 0 and 6 will raise
the volume. While inputting any negative number will decrease
the track volume. But we can also achieve the same goal by grabbing
this slider, and dragging it up or down. Let’s drag it down to decrease the volume. Nice. In track three we can see that we get a new
number here by using this method as well. Instead of 0, we have -5.2 decibels and that
same number appears down here on the track. We’ve decreased the volume of audio playing
in that track by that much. Let’s play back our project now. And we can hear that the music is much softer
now. This is an easy way to save time if you need
to adjust the overall parameters of a very long video. But that’s just the basics of adjusting
audio volume in the audio track mixer. Let’s go back up here and check out some
more functions. You can see that to the right of all of the
track we have here is a track labelled master. This track is very special because it controls
the overall volume of everything together. It will allow all of the changes that you’ve
made to the individual tracks to remain as they are, but it will also go above and beyond
to give you the ability to control everything at once as well. If you raised or lowered the volume of a clip
before making adjustments to the master slider, those proportions will be respected, but the
overall volume will be changed accordingly. Next up here you can see that above our slider
here we have multiple letters. M, S, and R. M stand for mute. If you click it, it will highlight green and
it will prevent that track from being played at all. Next up is solo-ing. Hit this layer to hear only that layer alone. The result is that it will mute everything
else. And finally we have the record button which
you can use to record audio directly onto that track of your timeline. We’re going to leave that for this video
because we already did an entire video on recording audio in Premiere. It’s this one here, and the link to it is
in the description below. Next up we have the Automation Modes under
this section here. They should be set to read by default, but
if you click any of them here, you should see OFF READ LATCH TOUCH and WRITE. These don’t intuitively tell you what they
each do, but let me quickly explain each one. Read like we said before is the default state,
and as such reads any changes that have been implemented to the volume of your tracks. By default you shouldn’t have any so you
won’t notice a difference at first. Write mode you can think of as continuously
recording any keyframes of your slider. So if we play our clip for example, and in
real time move the slider around, as long as it’s in write mode, it will record our
movements over time and lock them in place. But as long as we have this set to write,
it will re-write over whatever we play over. So make sure to set it back to read once you’ve
finished your changes. Then you can view what you’ve just done. But if you wanted to know what your track
keyframes are doing, but you don’t want to go back and re-play the whole thing, there’s
an easier way to visualize it. Going down here to the track in question,
and double clicking on the left hand side will add keyframe options. These are your clip keyframe options by default,
but if you click this diamond to the left, and select track keyframes, volume, you can
see that all of the keyframes that we just wrote onto the track are here easy for us
to view. Now with this in mind, let’s go back up
and keep going with the automation modes. Touch is an interesting one as it will record
your changes over time but it requires you to be “touching” your audio slider in
order to keep it wherever it is. Holding it in a position will record it for
future playbacks but as soon as you let go, it will fade back to the default position. Depending on what audio editing you’re doing,
this can be a really fun and useful feature. And finally we have Latch, which is the same
process as touch except it does not return to it’s original position until you’ve
stopped your playback and then re-started again. Next up here we have the track panner. Here we can control how each track is balanced
between the right and left side of where the audio is being heard from. So if we take this and move it all the way
to the right side, we can only hear the audio for that track out of the right side of our
headphones or speakers. Pretty neat right? This section of the track mixer is also responsive
to the automation modes we just looked at. So setting it to touch for example will allow
us to move our panner around while recording it’s movement in realtime, and then let
go to let it fall back into it’s default state. Using the panner can really help to immerse
your audience if for example, something is going across the frame of your video. You can pan the sound so that you’re hearing
it go from that direction. And guys the very last piece here is at the
very top left of your panel. If you click this arrow drop down here, what
you should see is a set of slots that you can place different effects and send assignments
(highlight each). Audio effects I’m pretty sure you can grasp
how that would work. Click on one of the available slots for a
particular track or the master track, and you can see all of the different effects that
you can attribute to the entirety of the track. So let’s go to one that you might not use
as much but is really easy to tell the difference for. The pitch shifter. Click on it and you can see in this box down
here you can control the parameters of this effect. So if we click and drag this effect up or
down, we can easily hear that the pitch of the music alone is shifting up and down. And if you want to keep the effect, but just
mute its effects, click this little fx button in the corner here. And we can add multiple effects to occur at
the same time. And if we want to get rid of an effect, just
click on it and select none in its place. Cool. But there’s one type of audio track that
we haven’t talked about yet that I think could be really beneficial to you. It’s called a submix. And you can add one by going to your timeline’s
left hand side, right click, and select add audio submix track. Now you should see a slightly darker audio
slider here that you can use. And it’s labelled as a submix. So what is a submix. Well it’s a track that you can make adjustments
to that you can apply to multiple other audio tracks so that you don’t have to do the same
adjustment multiple times. It’s almost like the audio version of an
adjustment layer. Kind of. And the way that we work with it is by allowing us to control a subset of tracks with this one section. So if we add a pitch shifter effect again
to the submix, and then play our footage, nothing changes, but if we go up here on each
of our channels and set the track output assignment to submix 1 instead of master, now we can
hear the effect take place. And we can control all of the tracks we’ve
linked to submix 1 with this slider here. But the last question you might have is, when
you find that you make a mistake, and you want to delete keyframes that you’ve already
created on a track, how do you do that? It’s simple, go down to the track in question
on the timeline and make sure it’s set to track keyframes. Then grab your pen tool and highlight all
the keyframes you want to delete, and hit the delete key. Simple as that you’re back to square 1. And guys that’s the audio track mixer in
a nutshell. I hope this helps you to be able to use it
better and to understand another piece of Premiere Pro that you can use in the future. If you guys liked this video, give it a like. And feel free to subscribe to our channel
and click the bell icon so that you never miss when we post! But guys that’s it for me. Thanks so much for watching and I can’t
wait to see you in the next video!

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