Fireworks – Blender Tutorial 2


Change the environment color to black Add a cube and add a subsurf modifier Apply the subsurf modifier Add “quick explosion” to your cube In the particle options set the number to 200 “Start” to 0, “Lifetime” 100, “Random” to 0,3 and set the emission mode to Random In the Velocity tab set “Normal” to 20 In the Physics tab set “Damp” to 0,05 In Field Weights set “Gravity” to 0,1 Add a second particle system Set the “Number” to 200’000 (more is better), “Start” to 0, “End” to 100, “Lifetime” to 40 and “Random” to 0,1 Set “Emit From” to Verts In the “Velocity” tab set “Normal” to 0 In the “Field Weights” tab set “Gravity” to 0 Set “Render mode” to Object Set the “Size” to 0,01 Create a new Material Set the “Surface” to Transparent (not emission) and set the color to White Switch to Layer 2 and add an Ico Sphere Create a new Material and set the “Surface” to Emission Split the window and open a “Node Editor” Set the Emission “Strength” to 20 Add a “Color Ramp”, “Math” and “Particle Info” node and set the Math to “divide” In the Color Ramp you can add new points and adjust the color to what you like Go back to Layer 1 into the Particle Options and set the Render Object to “Ico Sphere” Just a quick test Add a camera Set the start frame to 0 and the end frame to 140 Adjust the camera position to where you like it Set the camera clipping range to a high value Quick test render Now you can render the animation Finished result

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