Complete Beginners Guide to Blender 2.8 | Free Course | Part 4 | Materials


hello everybody and welcome back to Gavit media I’m grant Abbott and today we’re going to be continuing our scene that you can see here and today’s episode is coloring in or shading adding materials to objects we’re going to be continuing on our man and we’re going to be going through the shader and shading workspace remember this is all part of a much bigger course on Gaborik owk where you can go right through from beginner to advanced levels and all the courses are free so let’s begin this is where we got to last time and in order to add materials to this person the best place to go is the shading workspace if I click on that so here we’re in look dev mode in our 3d viewport here and it’s very bright at the moment but that’s because he’s got white material so I’ll zoom in on him there we’ve got what’s called the shader below us and you can change these workspaces up in the corner here and we’re in the shader editor we’ve also got the image editor over on the side here the image editor and we’ve got our file browser as well now we don’t need either of these two because we’re going to do very basic shading at the moment but that’s when you want to add images in as your textures so I’m going to get rid of these two panels if we go to the middle where two panels meet our cursor changes to this and we can right click and join area and that gives us this arrow and we can make this one go over that one same up here wait till the cursor changes right click join area move that arrow across and get rid of that one so now we have our workspace and our shader editor down here so let’s add a material to our man’s body remember my shortcut keys are down the bottom here and I’ve left clicked on on the man’s torso so if any of you watch the very beginners intro to the interface you’ll remember the principal shader don’t worry if you haven’t seen that I’ll go through it again it looks very complicated but at the very basic level we’ve got the color up here don’t worry about the subsurface color at the moment you can make your objects metallic you might want to do that usually it’s nonmetallic which is 0 or 1 which is completely metallic and can you see how it changed there we’ve also got the roughness which is how shiny this so if I go completely shiny which is no roughness you can see it’s completely reflective or I can go the other way where it’s very rough and that’s affected by whether it’s metal or not so you’ve got a really plasticky look here with a shiny plastic if I bring the roughness right up and move around a bit you can see that sort of shiny plastic look or if I bring the metallic up to one it’s got a very metallic shiny look which looks really odd so I’ll bring the metallic back down to zero Roughness halfway up and that’s roughly where it was before and for now that’s the only thing we’re going to worry about you can certainly have a play with these but your main inputs will be the color the metallic and the roughness later on if we want to make materials bumpy we use the normal so let’s change this color to a blue color so I’ll drag across to the blue and I’ll bring down the tone to somewhere around here and in fact I don’t want to make it so bright blue so I’m going to bring the hue into the middle more and that makes it less saturated the more you go to the elta parts of the ring the more saturated it is if you go to the middle the less saturated so you can see what’s happening there and of course the tone is the kind of brightness of the image so somewhere around there is great and they move away from that and it disappears now you’ll notice how several of these shapes have changed color that’s because they’re sharing this material at the top I’m going to rename this material so I’ll click in this box and call it blue and you’ll notice how they’re all sharing the blue material so they all see that blue material and the hands have no material at the moment and all these other shapes that have just white they’ve got no materials so what I’m going to do the arms can have the same color as the torso but we’ll give him some different colored trousers so I’ll click on one of these and I want to create a new material there’s two ways I can create a new material based on the old one if I click this add new material it will keep it the same as the old one and call it blue 0:01 so that’s the first way I’ll change this to dark blue and give him some darker trousers so click on the color again brewing it right down and maybe make them a bit more saturated and I want the other leg to have the same material at the moment is sharing this blue material so this one’s got dark blue which you can read there and this one’s got the blue material if I want to change this material for this leg I can click the down arrow over here and choose the dark blue and now they both share that material so any changes I make to this material let’s say I wanted some weird brownie colored trousers it changes both of them so I’m going to put that back to my very dark blue around there I’m actually going to increase the roughness as well can you see how it’s very reflective at the moment and cloth isn’t really reflective so I can bring up the roughness for somewhere around 7 or 8 and that looks a lot better I’m going to do the same for the blue so I’ll click on his shirt now I’ve got the blue material I’ll bring up the roughness there as well so let’s create a skin color and change his face so let’s click on the face and this time I’m not going to go to the add new I’m going to delete this material from this object not deleting the material entirely so I’ll delete the material from this object and you can see his face goes white and then add a new material so that’s a slightly different way of doing it this time we’ll create a skin tone so base color and we’ll go across to somewhere around here where the skin tones are perhaps a little bit darker and somewhere in there so having a tiny bit of trouble getting to the spot that I want so I can zoom in on the color and it makes this box bigger there we go so we’ve got some objects that are going to share that material so the hands are going to share this material with the face so if I click on the hands now I can use this down arrow and choose material because I forgot to rename it so let’s click on that and I’m going to rename it skin effects skin light because the nose and the lips will have a darker color now I can click on the other hand and obviously go down here and press skin light but if I had loads of objects that I wanted to share the same color as this hand I can select all those objects with shift and then select the one I want to copy from last so shift select the one you want to copy from and that’s highlighted as sort of yellowy color where the other objects will all be orange in fact I will color the torch the same color just for the sake of an example so we’ve got those two selected and this one last that’s yellow and these two are orange and if I press ctrl L I can then link the materials so make links materials and they’ll share the same materials I’ll come back to the torch in a second looks a bit odd at the moment and I’ll just create materials for each of the other objects so the ears I forgot about them select both those and select the skin or the face and press ctrl L linked materials and now your task is to add materials for the other parts except for the torch because I’ll go into that in a second so it’s all texted apart from the torch and I feel like the mouth doesn’t stick out enough so if I wanted to change anything about my model I can click on that mouth now I can edit this in the shading workspace but I can easily go back to the layout where I’ve got the full screen and I can change it easily there also I’ve already got this set to solid shading which makes it easier to see and I can just scale this in the Y scale s then Y to make that mouth a bit bigger and I feel it’s a little bit wide so I’ll scale in the X to make it shorter did you see how it’s scaled from my pivot point which is over the side here so I’m going to have to grab it in the X and move that across just a touch and then he looks a bit more shocked and then I can get back to my shading mode and carry on with the shading don’t worry if your colors don’t match perfectly my outline down the bottom here because these will change as we go to rendered view and add the lighting so let’s talk about the torch so I click on the torch and I want to materials on here I want an emission at the front here and a black texture for the body of the torch so let’s create the body of the torch first so I’ll just across this one out and add a dark grey somewhere around there and let’s zoom in on this so full stop on your numpad or period key on your numpad or I’ll just move away from that a second because some people are saying that’s not working for them if you alt middle click on a space that will zoom your camera into it as well so either full stop or period key on your numpad or alt middle clip and you can move in on objects with that as well so our torch has changed but we need to change this front area here there’s two ways of doing this we can make the front area a separate object and that’s possibly the better and more efficient way because it’s easier to change afterwards but I will show you how you can add different materials so two or more materials to one object let’s go into edit mode with tab on my keyboard and that brings up edit mode here I’m already in face mode now have a think how do I change those modes from vertex edges to faces that’s one two and three on the keyboard you can see it changing down here one two and three so with face mode selected I just want this outside one here so I can select just that one now if I go to a slightly different area now the material tab over here and click on that this gives me the principle psdf shader and it’s all the same as the principal psdf shader here so at the moment it’s on dark grey and you can see the base color is the same on both and you can read across here they’re all the same so this area is another way to get to here but it’s just not as detailed but there are a couple of things that will help us we’ve got this at the top which is how many materials are on this object and it’s just one and we can actually add a new material so if I press the plus sign I can add a new material there it’s got a new material slot there’s no material in there here or here so we need to press it either new here or here so I’ll press it this place this time and you can see it’s added that new material and they’re both the same and this time I’m going to use something slightly different this is fairly new there’s an emission down here so I click on the emission bring it up and change it slightly yellowy nothing’s happening on my object but I have this new lights and material so I’ll rename it there I could also rename it in here by double-clicking or in here as well but what I’ve got underneath that is three options assigned select and deselect and assign is the one I want with that face selected I press a sign and it will assign that material to that face so if I had these faces selected and I click on that light material because at the moment it’s dark gray so light material and press assign it assigns it to those faces so let’s select those again and reassign them to the dark grey so I’ll click on the dark grey and a silence of that instead and with my light material I might just make it a bit more yellowy seems slightly more atmospheric okay so now we’ve managed a texture our man there’s a challenge for you now try and create the monster if you look closely you’ll notice it’s mainly cubes but there are some slightly edited cubes where I’ve pulled one of the edges in or across if that’s too complicated just use cubes and I’ll go through in the next episode how I made the monster but with just a brief overview this time so by the end of the next episode we’ll have all our scene ready for the lighting thanks for watching and I’ll see you next time

Leave a Reply

Your email address will not be published. Required fields are marked *