[BLENDER] SUBSTANCE PAINTER Live Link Installation for BLENDER 2.80

Whats up guys Ymmanuel here and today im going to show you how to install the new LiveLink in Substance Painter and Blender, the process has changed a lot compared to previous versions all thanks to the feedback I’ve received from all of you so I hope this will result in a better user experience overall, mainly because it no longer requires editing files in weird formats like .json(s) or license files. So let’s get started! First, download the latest version of the plugin, at the moment of recording this video, the latest version is Once downloaded extract the zip and you’ll find a folder called:
xol-sp-livelink copy that folder to the Substance Painter’s plugins folder usually located at (WINDOWS)
DocumentsAllegorithmicSubstance Painterplugins we open Substance Painter, and enable the plugin window by clicking: WINDOW ->VIEWS ->XOLSPLIVELINK this will add a dockable window to your Substance Painter UI, Sometimes it will appear minimized in a corner so just increase the size to see the actual plugin Now its time to add the license and install the Blender plugin Open the plugins menu ->Xolsplivelink->Configure, for the license just add the license key you received from Gumroad and you are ready now for Blender the plugin will automatically predefine the addons path, so if you have an standard installation all you need to do is click the install button and thats all if you need to use a custom path you can select it with the browse button and if you want to open the addons path just click the folder button that way you can verify the plugin was installed correctly once everything is ready it is time to verify that the plugin is working lets open blender and enable the plugin by clicking:
Edit->Preferences->Addons and search for “Xolotl” enable the plugin and a new tab will appear on the right side of the 3d view called xolotl start the server now on Painter open a project in the Texture sets Section of the plugin click load and click all to select all the texture sets and geometry then click create if everything was done correctly, now you’ll be able to see the mesh and it’s materials in Blender

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