Blender 2.8 Basics | مبادئ بلندر 2.8 | الرسوم المتحركة (انمشن) ثلاثية الأبعاد


Hello! I’m kindaw and today I’m going to show you how to navigate blender 2.8 Just the basics today. So what you’re going to do first is to go to blender.org and click the download button for blender 2.8 From there, it takes you to the the download page and you should make sure that the information here is correct for your computer and you press download. Ok… You now have Blender 2.8 and you opened it and now you’re confused because where do you even start? You know nothing about it yet… Alright, well, we go up here to the “X” button, press it, and then never open it back up ever again… WAIT! Wait a minute! wait a minute. I was joking I swear! Stay right there. When it comes to Blender, You press the middle mouse button, you know, the button in the middle of your mouse… If you just scroll it, the view port zooms in and out. if you PRESS it, like press down on it, you can drag and turn around your object. You press shift… and click the middle mouse button to move around the viewport like this. And if your camera stops working properly for some reason… or your view port stops working for some reason You can select your object which is the cube this time, and press the point (.) button to the right of your keyboard (on your numpad) when you press it, it zooms in, or refocuses the view port’s camera back to your object Also, there are these buttons here If you click this, for example, this is the move button. using it, you’ll be able to move your object. ctrl + z on your keyboard is undo, so if I put the cube here, and I decided that I made a mistake and want to go back, I can just press ctrl + z and it’ll undo what I just did. This button here is “rotate”. Rotate means that it turns… your object. These different colored circle things here are so that it rotates only in the Z axis, for example. If you wanted to rotate it, for example… this way you could grab it and do this…but, well, it’s a little imprecise like this. so I’d rather not do that myself. You could also turn it exactly… the way you see it now if you press this white thing. This is also a little imprecise and the results might vary so I also don’t prefer this method. I prefer to use only these axis. these colored things here. This one is “Scale” which means… it increases and decreases it’s size. These colorful things also expand and shrink the object only in these directions. Like this, for example. If you want, you can also press the S button on your keyboard and that also scales the object, but uniformly. Which means that it scales the whole object in all directions. The G button is the keyboard shortcut for this (the move button) you can move it wherever you want. but because it’s also imprecise compaired to using these buttons, well, these keyboard shortcuts are imprecise or they could give you results you’re not expecting. so, again, I’d rather use just these. that are found here. Sometimes the rotate shortcut also can be useful, so the R key on your keyboard R. oops, first you need to have your object selected and if you press R on the keyboard, you can rotate your model according to your view of the object. If you click on your object and press Tab, You get access to the Edit Mode, so you can grab these points. And move them however you want. I use these as I mentioned before… These numbers on each side of the keyboard do different things. So, for example, 1 on the numpad changes the side from which you view the object to front view. So this is front orthographic view like it says up here. And this is ONLY the front of your object. And if you press 3 you’ll see the right orthographic view. So right now you see this object ONLY on the right side. On the other hand, If you press the 1 key located over the letter keys on your keyboard, so at the very top of your keyboard, it’ll take you to vertex mode. Which means that you can now select these points that are on the object, and move them then. and if you press 3, it takes you to face mode. Which means that you can now select the faces of this object. I think that’s the right word for faces in Arabic… At any rate, you can also press the 2 over the letters ,number 2, and you’ll be able to selection for the… …the corners (same word as “letters” in Arabic)…the edge of the object Lets say we have these vertices and we want to merge them. Well, I don’t remember what the merge shortcut is or where I would find this option within the menus anyway. So, I can press F3 on my keyboard and write…merge then, here I’ll get mesh ->merge we can press at center. There, it’s merged. So in other words, the search bar can help you to find any option that you’re looking for. So if you, for example, got lost or were looking at a tutorial online, or whatever and the person did stuff really quick and didnt show much except saying what the option was for you to follow along, you can just search it on the search bar and all is well. The last things I want to show you are the workspaces of Blender. Here… You can see different workspaces They are named according to what you’d want to be doing within the software. The sculpting workspace if for sculpting, like virtual clay. UV editing… Texture painting… Shading…Animation… Rendering… Modeling… etc, etc… And also, These menus here, The Outliner is a list of everything available inside this scene so inside this 3 dimentional space. There is, as you can see, a camera… Once I press it, it becomes yellow here (in the outliner) And here… on the properties panel… well, the properties panel has a lot of things to explain, so I’ll leave that for later videos. But, basically, generally we’ll always be using this properties panel and the outliner here. and so these… these menus here are very important. You can press N and you’ll see all the… well, you’ll see more options here. mostly about the objects you have selected. So for example, if we select this and then we decided that we want to move it like this we can see here that they Y axis has its numbers changing to show you the coordinates of where this object is located in our 3D space. So if we return these to 0, it’ll return to the center. The same goes for Rotation. We can also, if you want to not put, or you don’t know what specific number to put here, you can just grab it and move it left or right to increase the number or decrease it. All these options here have this functionality. Here you can also find different tabs Tool is…well… the tool that we’re using, the tools that are here. right now we’re using the move tool, so it looks like this, But you can also find these same options here in the properties panel, same thing. View, here, has things about the viewport Oh… I forgot to also mention… to REDO…so to redo what you undid, you press ctrl + shift + Z so that it returns whatever you undid. So for example, if I took this… the object, and I want to return it to the center, then I just ctrl + Z and ctrl + Z again. But if I decided that I… made a mistake, I can just ctrl + shif + Z and ctrl + shift + Z, and it’ll go back to what I did before. Also, if you want to hide this menu, here, you just press T, and it’ll go away. The same goes here for this one, you just press N, and it’ll go away. Or you can just press N and T again to bring them back. Alright, I think that’s it. And that’s how you navigate Blender 2.8… Once you open it for the first time… If you like this video, and you found it useful, please press the subscribe button and press the bell to be notified when I upload the next video. In the next one, I’ll be talking about how to texture in this same software. Which means to color your model after you’ve modeled it. For now, bye!

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