Animate a Low Poly Lizard in Blender 2.8 and Import to Unity. Step by Step video game development.


hello today we’re going to animate this low poly lizard in blender and imported into unity and put it to use in the animator so let’s get started over here in blender I’m gonna open my lizard blend file and you can see I have the armature and the low poly lizard here I’m gonna switch over to the animation tab and blender 2.8 which makes a nice animation optimized workspace also I’m going to put on the Eevee renderer so it looks cool while I’m doing it and over here in the animation window I’m going to do the same okay down here we have the timeline the action timeline and we’re just going to create a new action and we’re gonna call this lizard so yes okay the first thing I’m going to do is I’m gonna select all the bones and I’m gonna hit I and I’m going to key on the bones this will give you a starting position and right click up ten beats here and I’m gonna switch this button here which causes it to automatically key anything that we move so make sure you have this auto-keyframe auto-keyframe insertion for objects and bones so make sure you have this clicked and I’m gonna start here with the arm [Music] and I’m gonna click this is the I can handle one way to see that is on the overlays we do transparent bones now you can see the bone there there’s a this is actually the hand bone here this is the IQ handle so I grab the I can handle this bone back here is the iCade target so as I click G I grab the bone okay I’m just going to lift it up and here at keyframed so if we go back and click play you see that it lifts it up it’s important to note that when you’re Keith when you key the bones you hit I and this insert keyframe menu pops up and you just want to lock in the locate location rotation and scale of that bone system so click that and it’ll key that exactly in the location the rotation and the scale that you liked okay so we’re going to I guess we could leave the arm raised in there he does say lizard says yes but we’ll leave that arm lifts and then it’s fine so let’s let’s go here and I’m just gonna click on his head and rotate it on Y and just up and there you can see a keyframe down in the timeline he lifts up his arm and then we’ll just go to 15 I’ll say and again I’ll just the bone is still selected and I’ll click R&Y and go like this rotate it downwards and then here I’ll lower the arm let’s say back down and I’ll go five more clicks up to twenty five and click the headphone rotate it on Y up and just repeat this and just to be funny just to be funny I’ll lift the last the back leg and you can see in the animation window without the bones the back leg is being lifted and then back to the head rotate on Y up and there we have it now we’re going to end this here now let’s let this loop through and you can see the hole and he’s shaking his head yes one thing to clean this animation up is we will so it stops so abruptly let’s let’s select these keys and you hit K it’ll select the whole line so I want to copy that control C and then right click here at the end and control V to put it and the animations a little more smooth so it’ll take this one you put it on the end and it completes the cycle better yeah so that’s making one animation two arms lifted and the head shaking yes a lizard says yes so this was a fairly simple animation but we could also if you wanted to make it more complex one obviously you could take your time and really go in here and do a true walking animation [Music] okay you want to find this in the respective folder I like to put this directly into my project under a folder called blender models you could do however you’d like but it makes more sense to just take it right into the right into your project right into a blender models folder or a character folder so we’ll call this one lizard lizard with walking walking a couple things you want to check here animation all these are checked we’ll get in more depth of this later the armature is only to deform bones add leaf bones actually you don’t want to click this because you have iCade targets on the side so no and we just want to select the mesh and the armature anything else you don’t really want to select in there and this will correctly oriented in unity and we’re gonna send it away so let’s go over to unity okay so over here in unity we’re gonna check out here’s our lizard with walking and let’s just take a look at this this actually has all the animations that I made with the previous one so that’s fine I’ll just clean that up later the model I’m going to blow the model up mm three times the size and apply the materials we want to extract the materials and then it goes animations we want to import the constraints okay so the lizard yes is looping let’s just say lizards Oh miss Bella leered those are sort of walked on a loop look how about lizard with walking and put him right in there and we’ll zoom right in on him okay now we need to set up an animation controller for the lizard let me get rid of actually I’m gonna unpack this prefab completely so I can get rid of that ground for some reason that keeps coming over okay so lizard we need to make an animating controller so and whatever folder you have designated for that I’m gonna go to my lizard folder and I’m going to create an animator controller and we’re gonna call this lizard – okay and right on our lizard with walking let’s pop that bad boy on there and go to the animator and let’s pick up those animations that came with lizard with walking and we’re gonna take the sword of walk and make it as default so we could just see it running run time click play on our game and we could see that their lizard is making his funny walk in subsequent videos I can show you how to add the yes and the walking at the same time and other actions at the same time I hope this video was helpful to you again please request other videos if something can help you and please like and subscribe so I can continue to make these videos thank you and have a great day

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