5 Simple Things You Might Need to Know about Eevee | Blender Realtime Engine

hey guys what’s up – Bintang Senja here and in
this video we’re gonna be talking about Eevee Eevee is one of the biggest features in
Blender 2.8 the reason why this is great is because Eevee is 100% real time, you
can literally see what the result while you working. This technology is helping
so many CG artists to make a better story through animation movie, in fact
nowadays we can see more and more animation content that has been made
with real time engine like Unreal or Unity, which now Eevee also jump into
the game. So what you need to do to be able to use Eevee ? in my opinion there
are five things to make sure Eevee is working as we want, the first thing is
you need to make sure that you are using Principled (not Principle) BSDF for all your dielectric
and metallic materials, the shader is also allow Eevee to understand materials
better and mostly it’s really easy to use. All you need to do is select your
object and give it material and search for Principal BSDF and decide what type
of surface you want you don’t need to worry about crazy connection between
diffuse shader and glossy shader what type of Fresnel you need do I need to
use Fresnel node or fall-off (Layer Weight) node those type of question is gone with this
simple but powerful shader. The second thing is increased soft value to make
softer shadow of your lights you just need to go to your lamp parameters and
search for soft value and then change to something like eight because then all
your overlapping looking shadow that coming from each lamp turns into smooth
result which make it better. Although we use area lights with bigger size shape
doesn’t mean the shadow will softer in Eevee, but it’s not always the case to use
softer shadow if you have a daylight exterior scene with sunlight as a source of
light you do need a sharper shadow, so just be aware on what you are aiming for.
The third is post-processing options Current Blender Eevee is simpler than
before you just need to make sure you choose Eevee in the render tab also
check all the setting you need like screen space reflections ambient
occlusion, volumetric motion blur, depth of field and bloom. When
it’s done you can adjust some settings if you feel you need to, but you don’t
have to most of the time. The fourth is Sampling there are viewport and render
samples just like in Cycles I think the default number is enough to have a good
result, higher values means smoother result the last is render your image
okay you need to make sure to set the output folder on where you want to put
the image I usually prefer to use image option like PNG or JPEG to render every
single frame rather than using a video option and then you can just hit the
render button okay. Although there are some pros and cons between ray tracing
and real-time engine, its still great to have such an option for us who want to make
animation or visualization without having necessarily break the bank. Since
it’s still in development you guys need to be careful to not save any important
project with Eevee, otherwise you can end up with not being able to open the files
once you open it with lower version of Blender. And anyway that five things
that I think you guys can use it in your experiment using Eevee, if you guys have
any question or if you guys have any other option that I didn’t mention in
the video or even notice any misleading information or errors that I made in
this video please leave a comment below so I can correct it and we can learn
together anyways go try Eevee and I see you guys on my next videos

28 thoughts on “5 Simple Things You Might Need to Know about Eevee | Blender Realtime Engine

  • When I first heard of Eevee I though "Oh nooo! Now I will have to learn a whole new workflow.."
    But it is so awesome to know that you can literately jump back and forth from cycles to eevee as long as you use the Principled Shader. It kinda sucks that the size of the lamps doesn't change the sharpness of the reflection, but that can be fixed with a driver I guess.. 🙂

    Thanks for the awesome video!

  • Highlights :
    0:05 Eevee demo using scene from tutorial I mention above
    0:18 Me talking a bit about Realtime Engine ( My eyes seem not facing the camera though ! I recorded with my android front camera), just skip it to go straight to the point.
    0:55 The First thing (about awesome shader)
    1:34 The Second thing (watch out your shadow)
    1:54 Reason why we can't rely on Area light size for shadow in Eevee
    2:13 The Third thing about Post Processing options
    2:37 The Fourth thing (Incrase Samples)
    2:50 The Fifth thing is decide your Render Output
    3:21 Be Careful !
    3:35 End Words

  • Hey would you mind sharing your eeVee room model? I will see my students in Tuesday and want to sell / convince them to give eeVee a chance vs some other commercial stuff

  • Have you noticed in the latest build we cant render an animation sequence? I can render an image just fine, both the OpenGL options work, however I cannot click the animation button in the properties and have my image sequence. It just renders the 1st frame for every frame… Ugh, I wish I had my older version again…

  • Hey nice video, perhaps it would be worth to mention that you can use the Principled BSDF for Eevee and Cycles as well.

  • Hello there I am all excited about 2.8 and Eevee and all the new feature the problem is when I subdivision and smooth I dont see the smooth ness as I would on the earlier Blender viersion , Am i doing something wrong? Please if anyone can answer that
    leave me a message I would be interested in learning what I might be doing wrong, for example I was following a turtorial which requires to subdivision and smooth like every other project but I did not see the smoothness instead is not complete smooth. I that part of the modifier is complete? or not.
    thank you if you or anyone else can reply.

  • bos nanya dung … klo bocor di sudut emang harus naekin exponent sun nya atau bisa oprek meshnya ? masing2x ada plus minusna nda yah.. makacih… bisa ninggalin ue4 ni klo eevee dev na lanjut..

  • Very interesting and a relief; I'm coming from MODO and I think it's material properties menu is much more intuitive than using Nodes although MODO has a Node graph too, however this Eeevee gives a similar options to material setting even though via the node graph BUT all in one place. A big relief I came on board at version 2.8

  • Thank you,
    can you do a tutorial to know how we can do any materials with principaled shader please ?

  • Upload dong solusi shadow SUN EEVEE .. soalnya sy nda temukan slaknya . bayangan dari sinar matahari kurang bagus , susah banget setupnya .
    gimanah sih cara setingannya agar bayangan sinar mataharinya sempurna, tanpa ada masalah ???

  • Very nice tips. I have a question: In the view port, using rendered mode, everything is smotth and quick, but to render, a [email protected] scene took 10minutes to render, ok is waaay less than cycles, but why is such diference between viewport and rendering?

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